![]() ![]() The 2D line would eventually be revived with New Super Mario Bros. Deluxe and the Super Mario Advance series of remakes being released in the meantime). ![]() Super Mario Land 2 would also be the last original 2D Mario game for 14 years (with Super Mario Bros. Wario also went on to appear in a wide array of Mario spinoffs ever since, even gaining a partner in the form of the memetic Waluigi. The first game, Wario Land: Super Mario Land 3, would retain the Super Mario Land name, but the sequels dropped it. Wario himself proved so popular that the Super Mario Land series was repurposed into the Wario Land series. ![]() ![]() This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than NES sprites due to the Game Boy's smaller resolution). 3 and Super Mario World instead, including a nonlinear world map and a new, gravity-defying power-up (Carrot) that serves as the game's signature power-up (thus following up the Raccoon Leaf and Cape from previous games). Whereas Super Mario Land was essentially a handheld version of the original 1985 Super Mario Bros., the sequel took most of its cues from Super Mario Bros. Interestingly, one of the golden coins has been entrusted to Tatanga, the perpetrator of Daisy's kidnapping. Mario needs to find the eponymous six golden coins to get into the castle and stop Wario. The plot is that Wario took over Mario's castle and land while Mario was rescuing Daisy in the first game. It was originally released in the last quarter of 1992, and is the seventh entry in the Super Mario Bros. The sequel to Super Mario Land, this game is the First Appearance of The Rival, Wario, and one of the few times Wario is an outright Big Bad instead of just being extremely greedy. ![]()
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